![]() ![]() ![]() Added a -clothFilePaths flag in the glmCharacterFileTool command Added a -updateSkeleton flag in the glmCharacterMaker command USD libraries are now prefixed to avoid dependency collisions Disabled USDSkel export usda (ascii) format for Maya 2020 linux because of a crash ![]() Fixed creation of Crowd Render Proxies when added to Maya Display Layer Fixed terrain export when using multiple meshes Fixed the geoFilePaths flag in glmCharacterFileTool Fixed Cached Entities selection when using Maya split panel layout Fixed a crash when using the Population Tool emitter and the Goto Behavior Objects can now be assigned with PPAttributes in the AdaptPosition Behavior Character File is now displayed in the Entity Inspector FaceTo Layer is now using a reference frame in the Layout Tool Added a "seconds" mode in the Current Frame Trigger Added a Closest Entity mode in the MasterSlave Behavior The 7 release brings a new Character Layout Tool, including a DCC agnostic nodal editor and more capabilities, as well as a live link to Unreal Engine. Golaem releases Golaem 7.3.4, the latest version of its crowd simulation and character layout software. ![]()
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